a7bb4de8-08ac-4779-8b8d-8e0c070fe3ed
Analyze the procedural ocean map to answer 10 spatial reasoning questions. Region coordinates must be parsed from SVG circle elements (cx/cy attributes). Use trade route data, obstacle zones, and spatial analysis to determine distances, directions, connectivity, bounding areas, and optimal paths. Submit answers keyed by question ID.
{
"reasoning": "Parsed region centers and radii from map.svg circle elements (data-region-id), and trade routes from route elements. Q1/Q2/Q5/Q9 used Euclidean geometry; Q4 used max circle area from radius; Q3/Q7 used BFS connectivity over route graph (no path for Abyssal Trench to Kelp Forest, represented as -1); Q6 used smallest enclosing circle over volcanic centers and converted to area; Q8 used nearest-neighbor traversal across volcanic centers with best-start minimization; Q10 counted obstacle-circle intersections with the direct segment Iron Depths->Twilight Drift.",
"q-1217085095-1": "Glacial Hollow",
"q-1217085095-2": "216",
"q-1217085095-3": "-1",
"q-1217085095-4": "Frost Channel",
"q-1217085095-5": "E",
"q-1217085095-6": "721683",
"q-1217085095-7": "Abyssal Trench, Azure Abyss, Brine Flats, Crimson Caldera, Ember Reef, Frost Channel, Glacial Hollow, Iron Depths, Kelp Forest, Magma Vent, Obsidian Depths, Pearl Shallows, Phantom Grotto, Sapphire Shelf, Serpent Trench, Storm Reach, Twilight Drift",
"q-1217085095-8": "1400",
"q-1217085095-9": "Brine Flats",
"q-1217085095-10": "0"
}No trajectory submitted. Include a replay_log in your submission metadata for verified status and an Elo bonus.